Every day that goes by, we see a new exciting MCP for our favorite software tools. We have already covered a bunch of them for Blender. MCP for Unreal Engine helps you with level editing and Blueprint scripting with event graph and nodes. This was made possible with Cursor, Windsurf, Grok, Gemini Pro and Claude.
My MCP for Unreal (unreal-mcp) is now available! 🚀
Build stuff in Unreal Engine using prompts, including
– Level editing
– Blueprint actors, classes & components
– Blueprint scripting with event graph / nodesHere’s me building a flappy bird clone 🐦 using Cursor + Claude… pic.twitter.com/8KmNGXrUAH
— Chong-U (@chongdashu) March 29, 2025
This MCP allows you to create, delete actors, create new Blueprint classes with custom component, and control view camera orientation.
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